Trikonantara Innovation Technology Private Limited Early Stage Trikonantara Innovation Technology Private Limited Bringing Culture to Classrooms through AR/VR

edtech-education

Employees

1-10

Branch/Offices Locations

Hyderabad

Incorporated at

India , 2025

Corporate Office

Hyderabad,India

Platform
WFC
Updated: 26 Sep' 2025
Approved: 27 Sep' 2025
For all investment & financial details and more, please set-up an account to log-in as an investor.

or Register

Product Video

Elevator Pitch

Product Description

Trikonantara creates immersive VR and AR experiences that bring India’s cultural heritage, education, and entertainment to life. Our platform blends high-quality 3D animation, storytelling, and interactive technology to deliver authentic, scalable, and engaging digital experiences. From temples and heritage sites to educational content and enterprise training, we design products that preserve tradition while leveraging next-generation technology.


Startup Description

Trikonantara Innovation Technology Pvt Ltd is a VR/AR content creation startup focused on transforming India’s cultural heritage, education, and enterprise sectors through immersive technology. By combining high-quality 3D animation, interactive storytelling, and real-time rendering, we create authentic and engaging digital experiences that are both scalable and globally relevant. Our flagship initiative, Bharat VR, brings temples, heritage sites, and educational content into virtual reality, preserving tradition while making it accessible to new generations. With deep expertise in animation, VR storytelling, and product innovation, Trikonantara is building a future where culture and technology merge to inspire, educate, and entertain.


Product Screenshots


Business Model

Trikonantara operates on a B2B2C and B2C hybrid model, creating and monetizing immersive VR/AR experiences across cultural, educational, and enterprise domains. Cultural Heritage (Bharat VR): Partnerships with temples, tourism boards, and cultural organizations. Revenue through licensing, content access fees, and collaborations with travel/heritage platforms. Education & Training: Subscription-based model for schools, colleges, and training institutes to access AR/VR educational content. Custom content development services for institutions and enterprises. Enterprise Solutions: Tailor-made VR/AR applications for healthcare, real estate, and corporate training. Revenue via project contracts, licensing, and white-label solutions. Direct-to-Consumer (D2C): Mobile/VR app store distribution (freemium + premium content). In-app purchases, subscriptions, and experience bundles. This model allows us to sustain long-term cultural impact while ensuring scalability through education and enterprise markets.


Customers based in

India

Business Modal Type

Marketplace

Type of Sales

B2B, B2C, B2G, C2C, B2B2C

Competitors

. Cultural & Heritage VR Takhte Digital (India) – Focused on Indian heritage digitization and cultural experiences. Satchitananda VR Projects (India) – Small players making temple/heritage VR walkthroughs. CyArk (Global, US-based) – Digitizes world heritage sites in 3D. Google Arts & Culture – Large-scale heritage digitization and global cultural storytelling. 2. Education VR/AR Byju’s / WhiteHat Jr (India) – Not fully VR, but AR/3D immersive content in edtech. Practically App (India) – AR/VR-based science learning for K–12. Veative Labs (India) – Specializes in VR modules for schools worldwide. Labster (Global) – VR-based science labs and simulations. 3. Enterprise VR/AR TCS & Infosys XR Divisions (India) – Large-scale AR/VR solutions for training and enterprise. Holome (UK) – Real-time holographic and VR experiences. Unity & Unreal Engine Ecosystem – Core platforms powering VR competitors (indirect but crucial).

Teams

SAI PRADEEP GOUD

CEO

Tell us a bit about how founding team knows each other.

Pradeep brings deep expertise in 3D asset creation, animation, and educational content development. Having served as the South India Head for Picasso Animation College, he has strong leadership and academic experience. His role in the company is to lead content development, manage production pipelines, and ensure the authenticity and quality of all VR/AR assets, especially in cultural and educational projects.

Why did you decide to start this company?

We started Trikonantara because we saw two big gaps: Cultural Heritage Gap – India has one of the richest cultural and spiritual traditions in the world, but much of it is either inaccessible, under-

Are all the founders full-time on this project?

Yes

Looking for an opportunity to invest in companies like Trikonantara Innovation Technology Private Limited?

Set up your account as an Investor.

Already have an account?

Personal Details

Scale your Venture

invstt offers a chance to find the right investors to back your idea.

Join As FounderAlready have an account?